![]() ![]() Students sometimes confuse true “spiritual” help (higher mind), with bio-energy or mesmerism fields. Thanks for your comments Simon, I don’t think this is criticism of the work you are doing. Once you learn the simple skills, you need to practice… through practice you learn the intricacies no one else can teach you. No matter how you get trained, what matters is practice, practice, practice. Michael Nudel’s book is one of the best for self teaching. I know of some very good healers who have learned on their own. Remember, what Judge said centuries ago: Anyone can do this! #MESMER MIND MAGIC FREE#Pranic Healing (they offer free workshops so you can judge before paying) is also excellent: One of the most thorough training you can get in bioenergy is by Michael Dalton – He is one of the good silent ones: See video: Allied spirits are not affected.More inforation for anyone intereested in learning. ( 3.13.15 seconds.) Allies in this ward cast spells 15.19.20% faster and recharge skills 15.19.20% faster. Target foe loses 5 Energy whenever it attacks.Įlite Ward Spell. Disables your non-Mesmer skills (10 seconds). Removal effect: deals 30.102.120 damage to foes near this ally. Interruption effect: deals 30.102.120 damage. Interruption effect: you gain 1.25.31 Energy. If target foe's Energy drops to 0, Mind Wrack ends and that foe takes 15.83.100 damage. ( 5.33.40 seconds.) Causes 1 Energy loss each time foe is the target of your non-hex Mesmer skills. If target foe's Energy drops to 0, it takes 15.83.100 damage and Mind Wrack ends. ![]() Deals 5.21.25 damage per point of Energy lost. Prevention cost: lose 10.5.4 Energy or Mantra of Resolve ends. (5 seconds.) Prevents interrupts against you. ![]() ( 30.78.90 seconds.) Prevents interrupts against you. ( 5.17.20 seconds.) Your spells recharge 33% faster. ( 5.21.25 seconds.) Illusion hexes you cast last 10.34.40% longer.Įlite Stance. You gain 2 Energy when you take lightning damage. ( 30.78.90 seconds.) Reduces lightning damage you take by 26.45.50%. ( 5.21.25 seconds.) Signets you successfully activate while in this stance recharge 10.34.40% faster. You gain 2 Energy when you take cold damage. You gain 2 Energy when you take fire damage. You gain 2 Energy when you take earth damage. Interruption effect: you gain 3.13.15 Energy if the action was a spell. ( 8.18.20 seconds.) Target foe moves 50% slower. End effect: you are Crippled (3 seconds). End effect: you are Crippled (3 seconds).Įnchantment Spell. Initial effect: removes Crippled condition. ( 8.18.20 seconds.) Target foe cannot use signets.Įnchantment Spell. ( 5.65.80 seconds.) The next hex against you fails and the caster takes 10.39.46 damage. ( 8.18.20 seconds.) Target foe takes 5.17.20 damage each time it gains or loses a condition. These foes take 5.17.20 damage each time they gain or lose a condition. Also hexes foes adjacent to target ( 8.18.20 seconds). You gain 20.56.65 Health for each point of Energy lost. Conditions on target foe transfer to adjacent foes. You gain 2 Energy for each point of Energy lost. Deals 9 damage to target and nearby foes for each point of Energy lost. You gain 3 Energy for each point of Energy lost.Įlite Spell. Deals 9 damage for each point of Energy lost.Įlite Spell. ( 5.13.15 seconds.) Target foe takes 15.39.45 damage whenever it attacks. ( 5.13.15 seconds.) Target foe's attacks deal 1.12.15 less damage, and that foe takes 10.46.55 damage with each attack. (30 seconds.) Echo becomes the next skill you use (30 seconds). Removal effect: you gain 8.15.17 Energy and 40.104.120 Health.Įlite Enchantment Spell. (6 seconds.) Target foe's next skill takes + 10.47.56 seconds to recharge. If target foe is using a skill, that foe and all foes in the area are interrupted and take 15.63.75 damage. ( 5.17.20 seconds.) Target foe moves 50% slower and has - 1.4.5 Health degeneration. ( 5.17.20 seconds.) Target foe moves and attacks 50% slower and has - 1.7.8 Health degeneration.Įlite Hex Spell. ( 2.13.16 seconds.) Causes -5 Health degeneration.Įlite Hex Spell. Interruption effect: deals 10.76.92 damage. (10 seconds.) Target foe takes 35.119.140 damage whenever it casts a spell. No effect if target's elite skill is a form. This skill becomes target ally's elite skill (20 seconds). This enchantment ends if you use any skill that is not a spell. (20 seconds.) Arcane Echo becomes the next spell you use (20 seconds). Also hexes foes adjacent to target ( 5.13.15 seconds). Energy Activation time Recharge time Skill rewards ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |